using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class MainHallPanel : BasePanel
{
    [SerializeField]
    RectTransform downMenuContent;
    [SerializeField]
    GameObject nodePre;
    MainHallPanelMenuNode battleEnterNode;

    public override void Init()
    {
        nodePre.SetActive(false);
        InitBattleNode();
    }
    
    void InitBattleNode()
    {
        GameObject node = Instantiate(nodePre, downMenuContent);

    }


    public override void Open(Vector3 pos, Vector3 size)
    {
        base.Open(pos, size);

    }

    public override void Close()
    {
        base.Close();
    }


    

}

public class MainHallPanelMenuNode : MonoBehaviour
{

    
}